Game: Shot Online International
Publisher: Games Campus
Download or web based: Download
What you get if you pay: Campus credits are bought and used for items to boost strength, shot accuracy, and other skills as well as increasing experience gain. Clothes that have more than cosmetic effects are purchasable as well.
Review: Shot Online is a golf game. After a brief tutorial a beginner course can be played. Quests can be accepted to finish the course or completing single holes under given scores. As rounds are played and quests completed experience is gained that opens other courses.
As experience is gained character levels are increased. With each level up points are given that can be used to raise the various skills needed for a successful round of golf. Skills such as strength, which hits the ball further, and impact, which allows for more accurate hitting of the ball.
Courses can be played solo or against other players. When starting a round the number of players can be limited and passwords set to block out unwanted intruders. This allows for friendly games between known players or a wide open match anyone can join.
Rating: 5/10 A decent game visually with simple user interface. Character customization is easy with various outfits available at shops on the main street. Great play for golf enthusiasts, not so much for football fans.
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Wednesday, February 17, 2010
Monday, February 1, 2010
Legends of Zork
Game: Legends of Zork
Publisher: Jolt Online
Download or web based: Web-based
What you get if you pay: Coconuts. They are used to gain Action Points, allowing for more battles per day. Coconuts can also be used to purchase avatar icons and carrying capacity increases, among other things.
Review: Largely text based, Legends of Zork is the adventuring of characters exploring the Underground. Combat is accomplished by selecting a field to enter and observing as enemy stats and combat round results appear on screen.
Starting at The White House and gallivanting off to The Dark Forest and The White Cliffs more areas become accessible as higher levels are reached.
Weapons and skills with interesting names are available, but no visuals of them is possible.
Rating: 4/10 OK if you want a brief distraction. Text based battles don't hold much interest. Many lands to explore, just not much more fascinating than a map view and limited pictures from each. Variety of enemies, none displayed as more than a single picture.
Publisher: Jolt Online
Download or web based: Web-based
What you get if you pay: Coconuts. They are used to gain Action Points, allowing for more battles per day. Coconuts can also be used to purchase avatar icons and carrying capacity increases, among other things.
Review: Largely text based, Legends of Zork is the adventuring of characters exploring the Underground. Combat is accomplished by selecting a field to enter and observing as enemy stats and combat round results appear on screen.
Starting at The White House and gallivanting off to The Dark Forest and The White Cliffs more areas become accessible as higher levels are reached.
Weapons and skills with interesting names are available, but no visuals of them is possible.
Rating: 4/10 OK if you want a brief distraction. Text based battles don't hold much interest. Many lands to explore, just not much more fascinating than a map view and limited pictures from each. Variety of enemies, none displayed as more than a single picture.
Friday, October 16, 2009
Fly for Fun
Game: Fly For Fun
Publisher: gPotato
Download or web based: Download
What you get if you pay: gPotatoes can be purchased and used to buy a large variety of items such as pets, skill and status boosts, and character costumes.
Review: Fly for Fun explores the world of Madrigal, starting on the island of Flaris. Despite the name, early exploring is accomplished by walking around the paths and fields on the island. Flight is easily accomplished after reaching level 20, and combat in the air is even possible.
Selecting enemies for combat is easy. By clicking on a foe its name and level appear, allowing for selection of targets in the right range to defeat without difficulty. Most enemies wandering the area are passive and won't attack unless provoked first. Those that are aggressive have their names in red, making them simple to spot and either avoid or take out first. Spawn times for basic monsters are low allowing for many players to kill in the same area with minimal downtime between fights.
Along with simple loot, monsters and enemies that carry quest items drop them regardless of whether or not the quest is active. This can make completing quests later simpler since the items can already be on hand, but it also clutters up a limited inventory space.
Appearance can be customized with costumes varying from sailor's suits to school uniforms. While not having much of an impact on stats the costumes do allow for a unique look.
Rating: 6/10 A slight cartoony look and feel. Combat is a breeze if a little repetitive. On hand inventory space appears quite large but can fill quickly.
Publisher: gPotato
Download or web based: Download
What you get if you pay: gPotatoes can be purchased and used to buy a large variety of items such as pets, skill and status boosts, and character costumes.
Review: Fly for Fun explores the world of Madrigal, starting on the island of Flaris. Despite the name, early exploring is accomplished by walking around the paths and fields on the island. Flight is easily accomplished after reaching level 20, and combat in the air is even possible.
Selecting enemies for combat is easy. By clicking on a foe its name and level appear, allowing for selection of targets in the right range to defeat without difficulty. Most enemies wandering the area are passive and won't attack unless provoked first. Those that are aggressive have their names in red, making them simple to spot and either avoid or take out first. Spawn times for basic monsters are low allowing for many players to kill in the same area with minimal downtime between fights.
Along with simple loot, monsters and enemies that carry quest items drop them regardless of whether or not the quest is active. This can make completing quests later simpler since the items can already be on hand, but it also clutters up a limited inventory space.
Appearance can be customized with costumes varying from sailor's suits to school uniforms. While not having much of an impact on stats the costumes do allow for a unique look.
Rating: 6/10 A slight cartoony look and feel. Combat is a breeze if a little repetitive. On hand inventory space appears quite large but can fill quickly.
Thursday, October 1, 2009
Shadowtale
Game: Shadowtale
Publisher: Hyper Awesome Entertainment
Download or web based: Web
What you get if you pay: Various “Members Only” perks including exclusive weapons, areas, and quests.
Review: Shadowtale opens with a mysterious woman telling the player about them being a destined hero. A short tutorial quest follows explaining the basics of battle and movement.
The tutorial quest leaves off in the small village of Edgewood. Here many quests can be undertaken and equipment bought to start things off. Arrows on the main screen and a highlighted path on the mini-map make navigating to quest goals simple enough, even if defeating enemies or collecting items is more of a challenge. Enemies include boars, goblins, and some soldiers attacking a nearby castle.
Combat is a basic approach and attack style with free movement in the area and between areas. Using skills and casting spells increase experience in the job the skill is based in. For example, throwing a fireball at an offending blood wolf will increase points in wizardry whether the wolf is defeated with more fireballs or a slashing sword. While experience is gained with each foe defeated, a tone sounds and total experience required for the next level will be displayed when all on screen foes are defeated.
Rating: 7/10 Fairly simple game play in an open world and large number of quests. Graphics are decent for not requiring a download.
Publisher: Hyper Awesome Entertainment
Download or web based: Web
What you get if you pay: Various “Members Only” perks including exclusive weapons, areas, and quests.
Review: Shadowtale opens with a mysterious woman telling the player about them being a destined hero. A short tutorial quest follows explaining the basics of battle and movement.
The tutorial quest leaves off in the small village of Edgewood. Here many quests can be undertaken and equipment bought to start things off. Arrows on the main screen and a highlighted path on the mini-map make navigating to quest goals simple enough, even if defeating enemies or collecting items is more of a challenge. Enemies include boars, goblins, and some soldiers attacking a nearby castle.
Combat is a basic approach and attack style with free movement in the area and between areas. Using skills and casting spells increase experience in the job the skill is based in. For example, throwing a fireball at an offending blood wolf will increase points in wizardry whether the wolf is defeated with more fireballs or a slashing sword. While experience is gained with each foe defeated, a tone sounds and total experience required for the next level will be displayed when all on screen foes are defeated.
Rating: 7/10 Fairly simple game play in an open world and large number of quests. Graphics are decent for not requiring a download.
Friday, September 18, 2009
Runes of Magic
Game: Runes of Magic
Publisher: Frogster
Download or web based: Download
What you get if you pay: Diamonds can be purchased and used to buy chests containing various helpful items. Mounts for speedy travel, potions for resurrection, and vials to increase skill levels are also available. Purchasing Diamonds also earns Rubies which can be used in a secondary shop of their own.
Review: Runes of Magic takes place in the land of Taborea. Residents of the land live in small villages and farms, outpost towns, and large, fortified cities. Players themselves also have “houses” that can be entered from many wide-spread areas. The houses can also be customized with furniture purchased from a merchant (for decoration only) or the Item Shop (which can boost experience and other things). Furnishings range from simple rugs and chairs to elaborate beds or even animal head trophies that can be hung on the walls.
Character creation is simple despite the variety of customizable features. Height, facial features, and hair style/color are options along with chest size, arm and leg muscle bulk and hip size.
Choosing a character's class at the beginning isn't as important in this game as it is in some. Other classes can be accessed after achieving level 10 and used as a new main class or utilized as a secondary class to boost the main class's traits and skills. Mages can use a Rogue's throwing skill to get the attention of foes and save their Mana points for powerful spells to take the angry enemy out.
Combat is accomplished by simply attacking a foe or walking past an aggressive enemy that will attack on its own. When the enemy is defeated experience and training points are gained. Training points can be used to increase combat skill levels. When utilizing the dual-class system only the main class's skills can be leveled.
Weapons, armor, potions, and many other items can be crafted from materials collected from many points in the fields. Collecting basic materials increases the level of the basic skills and allows for the collection of items to craft higher level weapons, pieces of armor, and other items. While the basic materials can be found practically anywhere they can be refined and used to craft items only when in range of tool benches for the specific craft type. Hunks of wood can only be made into pieces of lumber near Carpentry Tools in and around villages and towns. There are NPCs near each set of tools that can sell recipes for crafting as skill levels increase.
Player versus player is limited on some servers and wide open on others. Defeating other players in combat can shift one's alignment one way or another, depending on the alignment of challenger and challenged. As one progresses up or down the alignment scale exclusive weapons and armor become available to use.
Rating: 9/10 Excellent graphics and smooth transition from one map zone to another. Large variety of quests in starting areas eliminates boredom when leveling multiple classes for the dual-class system. Combat is straightforward and simple, but allows for quite a bit of strategy whether solo or in a party.
Publisher: Frogster
Download or web based: Download
What you get if you pay: Diamonds can be purchased and used to buy chests containing various helpful items. Mounts for speedy travel, potions for resurrection, and vials to increase skill levels are also available. Purchasing Diamonds also earns Rubies which can be used in a secondary shop of their own.
Review: Runes of Magic takes place in the land of Taborea. Residents of the land live in small villages and farms, outpost towns, and large, fortified cities. Players themselves also have “houses” that can be entered from many wide-spread areas. The houses can also be customized with furniture purchased from a merchant (for decoration only) or the Item Shop (which can boost experience and other things). Furnishings range from simple rugs and chairs to elaborate beds or even animal head trophies that can be hung on the walls.
Character creation is simple despite the variety of customizable features. Height, facial features, and hair style/color are options along with chest size, arm and leg muscle bulk and hip size.
Choosing a character's class at the beginning isn't as important in this game as it is in some. Other classes can be accessed after achieving level 10 and used as a new main class or utilized as a secondary class to boost the main class's traits and skills. Mages can use a Rogue's throwing skill to get the attention of foes and save their Mana points for powerful spells to take the angry enemy out.
Combat is accomplished by simply attacking a foe or walking past an aggressive enemy that will attack on its own. When the enemy is defeated experience and training points are gained. Training points can be used to increase combat skill levels. When utilizing the dual-class system only the main class's skills can be leveled.
Weapons, armor, potions, and many other items can be crafted from materials collected from many points in the fields. Collecting basic materials increases the level of the basic skills and allows for the collection of items to craft higher level weapons, pieces of armor, and other items. While the basic materials can be found practically anywhere they can be refined and used to craft items only when in range of tool benches for the specific craft type. Hunks of wood can only be made into pieces of lumber near Carpentry Tools in and around villages and towns. There are NPCs near each set of tools that can sell recipes for crafting as skill levels increase.
Player versus player is limited on some servers and wide open on others. Defeating other players in combat can shift one's alignment one way or another, depending on the alignment of challenger and challenged. As one progresses up or down the alignment scale exclusive weapons and armor become available to use.
Rating: 9/10 Excellent graphics and smooth transition from one map zone to another. Large variety of quests in starting areas eliminates boredom when leveling multiple classes for the dual-class system. Combat is straightforward and simple, but allows for quite a bit of strategy whether solo or in a party.
Tuesday, September 1, 2009
Sorcery Quest
Game: Sorcery Quest
Publisher: Edgebee
Download or web based: Web
What you get if you pay: Tokens can be purchased and used to create new characters and buy weapons and armor. Extra turns, rings to boost experience gained, and picking up rare loot also use tokens.
Review: Sorcery Quest is a simple game from a company barely a year in existence. After creating an initial party a number of of simple quests can be started from the starting village of Debrinheim. Hunting mushrums and a variety of rats in the Outskirts of Debrinheim get a player familiar with battle and getting the right balance for their party.
New characters can be created and added to the party after acquiring coins from quests or purchased with Edgebee™ Tokens. The exact type of character depends on the coin used. Fighter coins can be used to create Knights, Monks, and other melee type characters. Rogue coins spawn Ninjas, Archers, and other stealthy and long ranged combatants. The third coin type, Spellcasters, make Evokers, Illusionists, and other magic-wielding party members.
The maximum size of a party is determined by the leader's Charisma stat. The more Charisma, the more party members can be managed. To control a larger party a character's Charisma must be set at creation or when reset to a coin and remade. Rare seeds can be acquired that will also boost Charisma along with other basic stats.
Movement outside the village is accomplished using the keyboard arrow keys or the navigation arrows under the on screen map. Besides a chance for a random battle on each square of the map there are treasure chests, sanctuary points for full healing, and the occasional secret passage.
Combat is turn based with a minimum of animations. Special skill use is displayed by a flash of the attacking character's picture and an up/down arrow or small icon displaying any long term effects such as a decrease in defense or paralysis.
Each combat encounter, visit to a sanctuary, or brief rest at a campsite uses up Turns. When the number of Turns reaches zero movement in dungeons is restricted until more are available. Turns regenerate at a rate of 1 every 2 hours and can be purchased with Edgebee tokens.
Player versus player combat takes place in the arena via ladder matches. A player submits themselves to the list and challenges others or waits to be challenged. The matches themselves are automatic and can be viewed after the results are posted.
Rating: 5/10 The simple graphics don't really detract from the game much. The biggest hindrance to long term play is the limit imposed by the number of turns on hand. It is difficult to explore maps and complete quests when only 12 encounters are allowed after not playing for a day. Some enemies are enjoyable. “Not-a-rats” are large rodents wearing silly glasses to disguise their “rat”ness.
Publisher: Edgebee
Download or web based: Web
What you get if you pay: Tokens can be purchased and used to create new characters and buy weapons and armor. Extra turns, rings to boost experience gained, and picking up rare loot also use tokens.
Review: Sorcery Quest is a simple game from a company barely a year in existence. After creating an initial party a number of of simple quests can be started from the starting village of Debrinheim. Hunting mushrums and a variety of rats in the Outskirts of Debrinheim get a player familiar with battle and getting the right balance for their party.
New characters can be created and added to the party after acquiring coins from quests or purchased with Edgebee™ Tokens. The exact type of character depends on the coin used. Fighter coins can be used to create Knights, Monks, and other melee type characters. Rogue coins spawn Ninjas, Archers, and other stealthy and long ranged combatants. The third coin type, Spellcasters, make Evokers, Illusionists, and other magic-wielding party members.
The maximum size of a party is determined by the leader's Charisma stat. The more Charisma, the more party members can be managed. To control a larger party a character's Charisma must be set at creation or when reset to a coin and remade. Rare seeds can be acquired that will also boost Charisma along with other basic stats.
Movement outside the village is accomplished using the keyboard arrow keys or the navigation arrows under the on screen map. Besides a chance for a random battle on each square of the map there are treasure chests, sanctuary points for full healing, and the occasional secret passage.
Combat is turn based with a minimum of animations. Special skill use is displayed by a flash of the attacking character's picture and an up/down arrow or small icon displaying any long term effects such as a decrease in defense or paralysis.
Each combat encounter, visit to a sanctuary, or brief rest at a campsite uses up Turns. When the number of Turns reaches zero movement in dungeons is restricted until more are available. Turns regenerate at a rate of 1 every 2 hours and can be purchased with Edgebee tokens.
Player versus player combat takes place in the arena via ladder matches. A player submits themselves to the list and challenges others or waits to be challenged. The matches themselves are automatic and can be viewed after the results are posted.
Rating: 5/10 The simple graphics don't really detract from the game much. The biggest hindrance to long term play is the limit imposed by the number of turns on hand. It is difficult to explore maps and complete quests when only 12 encounters are allowed after not playing for a day. Some enemies are enjoyable. “Not-a-rats” are large rodents wearing silly glasses to disguise their “rat”ness.
Sunday, August 16, 2009
Adventure Quest
Game: Adventure Quest
Publisher: Artix Entertainment
Download or web based: Web-based
What you get if you pay: A one time fee for Guardian status can be purchased to unlock many weapons and quests. Z-tokens can also be purchased for many rare weapons, pets, and pieces of equipment.
Review: Adventure Quest takes place in a fantasy world called Lore. The residents of Lore vary from simple humans to walking lizards to rabbit-like Moglins. These beings live in the many lands and cities of Lore. Mountainous regions, seaside ports, and monster filled deserts are all reached from the starting village of Battleon.
Quests are avaliable at almost any level and outnumber the varied species. From short hunt-and-kill quests to elaborate travels across the land following a familiar looking Frogzard hunter. Monsters can also be attacked individually without undertaking a quest to gain experience, gold, or just satisfy the urge to kill things.
Elements play an important role in combat. Weapons, armor, spells, and shields all are strong in one or more elemental atritbute. Enemies can be strong or weak in elements as well. Finding out what element is needed to maximize damage given or minimize damage received is accomplished by looking at the foe's in-match status screen. Weapons and other equipment can be quickly swapped during battle to allow for the best setup possible with items on hand. Pets from the pet shop can be switched in battle as well to enhance elemental damage.
Combat is a single screen, limited animation, turn-based encounter. Any game controlled companions of the player will randomly attack or not in the same turn as the player themselves. This includes any pets or quest related characters along for the ride.
Rating: 6/10 Despite the simple visuals and limited animations AQ is very enjoyable. The quests allow for a wide variety of gameplay options. The limited weapons allowed to free players is a slight hinderance but not enough to limit play of the game.
Publisher: Artix Entertainment
Download or web based: Web-based
What you get if you pay: A one time fee for Guardian status can be purchased to unlock many weapons and quests. Z-tokens can also be purchased for many rare weapons, pets, and pieces of equipment.
Review: Adventure Quest takes place in a fantasy world called Lore. The residents of Lore vary from simple humans to walking lizards to rabbit-like Moglins. These beings live in the many lands and cities of Lore. Mountainous regions, seaside ports, and monster filled deserts are all reached from the starting village of Battleon.
Quests are avaliable at almost any level and outnumber the varied species. From short hunt-and-kill quests to elaborate travels across the land following a familiar looking Frogzard hunter. Monsters can also be attacked individually without undertaking a quest to gain experience, gold, or just satisfy the urge to kill things.
Elements play an important role in combat. Weapons, armor, spells, and shields all are strong in one or more elemental atritbute. Enemies can be strong or weak in elements as well. Finding out what element is needed to maximize damage given or minimize damage received is accomplished by looking at the foe's in-match status screen. Weapons and other equipment can be quickly swapped during battle to allow for the best setup possible with items on hand. Pets from the pet shop can be switched in battle as well to enhance elemental damage.
Combat is a single screen, limited animation, turn-based encounter. Any game controlled companions of the player will randomly attack or not in the same turn as the player themselves. This includes any pets or quest related characters along for the ride.
Rating: 6/10 Despite the simple visuals and limited animations AQ is very enjoyable. The quests allow for a wide variety of gameplay options. The limited weapons allowed to free players is a slight hinderance but not enough to limit play of the game.
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