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Tuesday, September 1, 2009

Sorcery Quest

Game: Sorcery Quest

Publisher: Edgebee

Download or web based: Web

What you get if you pay: Tokens can be purchased and used to create new characters and buy weapons and armor. Extra turns, rings to boost experience gained, and picking up rare loot also use tokens.

Review: Sorcery Quest is a simple game from a company barely a year in existence. After creating an initial party a number of of simple quests can be started from the starting village of Debrinheim. Hunting mushrums and a variety of rats in the Outskirts of Debrinheim get a player familiar with battle and getting the right balance for their party.

New characters can be created and added to the party after acquiring coins from quests or purchased with Edgebee™ Tokens. The exact type of character depends on the coin used. Fighter coins can be used to create Knights, Monks, and other melee type characters. Rogue coins spawn Ninjas, Archers, and other stealthy and long ranged combatants. The third coin type, Spellcasters, make Evokers, Illusionists, and other magic-wielding party members.

The maximum size of a party is determined by the leader's Charisma stat. The more Charisma, the more party members can be managed. To control a larger party a character's Charisma must be set at creation or when reset to a coin and remade. Rare seeds can be acquired that will also boost Charisma along with other basic stats.

Movement outside the village is accomplished using the keyboard arrow keys or the navigation arrows under the on screen map. Besides a chance for a random battle on each square of the map there are treasure chests, sanctuary points for full healing, and the occasional secret passage.

Combat is turn based with a minimum of animations. Special skill use is displayed by a flash of the attacking character's picture and an up/down arrow or small icon displaying any long term effects such as a decrease in defense or paralysis.

Each combat encounter, visit to a sanctuary, or brief rest at a campsite uses up Turns. When the number of Turns reaches zero movement in dungeons is restricted until more are available. Turns regenerate at a rate of 1 every 2 hours and can be purchased with Edgebee tokens.

Player versus player combat takes place in the arena via ladder matches. A player submits themselves to the list and challenges others or waits to be challenged. The matches themselves are automatic and can be viewed after the results are posted.

Rating: 5/10 The simple graphics don't really detract from the game much. The biggest hindrance to long term play is the limit imposed by the number of turns on hand. It is difficult to explore maps and complete quests when only 12 encounters are allowed after not playing for a day. Some enemies are enjoyable. “Not-a-rats” are large rodents wearing silly glasses to disguise their “rat”ness.

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