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Showing posts with label download. Show all posts
Showing posts with label download. Show all posts

Friday, December 3, 2010

Pox Nora

Game: Pox Nora

Publisher: Sony Online Entertainment

Download or web based: Both, but download offers more graphic options. However management and arranging of runes is only done on the website.

What you get if you pay: Station Cash is bought and used to purchase expanded Rune packs, campaigns, tokens for upgrading Runes, and tickets into draft tournaments.

Review: Pox Nora is a war between factions over territory. Individual turn-based battles are fought over fields containing Nora Fonts that emit energies allowing the controller to summon larger champions and cast more spells. Campaigns can be waged in a single player mode or battles fought against other players.

“Runes” are collected and assembled into stacks of 30 to be used in combat. Beginner sets are acquired after completing a tutorial and series of battles to familiarize a player with each faction and their Champions, abilities, and play style. When assembling custom stacks all 30 runes can be from the same faction or a 15/15 split of two factions can be used.

On each turn runes are revealed from the players collection. These runes contain Heroes, spells, or equipment. With enough Nora it is possible to summon the Champions to the field, cast spells, or place equipment on a player's Champions.

Each Champion has its own amount of AP gained each turn. AP is used to move around the field, use abilities, and perform basic attacks. Most abilities and attacks increase in AP cost if used more than once in the same turn. Any AP left at the end of the turn are rolled over and added to any gained the start of the next turn, up to a maximum that varies from Champion to Champion.

Spells vary from simply damaging an opponent's Champions to changing the terrain itself. Most spells can only be cast within a player's “area of influence.” This area can include targets within a certain distance of owned Champions. Some factions also have helpful spells, from resurrecting a Champion after he falls to teleporting a Champion out of a troublesome spot.

Victory in battle is accomplished by gaining control over all the Nora Fonts and defeating all the enemy's Champions or destroying the opposing Shrine.

Multi-player formats include one-on-one combat or tournaments. Some formats effect the overall influence one faction has over the others.

Rating: 8/10 The variety of Runes allows for a variety of play styles. While the animations of Champions are limited the visuals of spell effects are varied. Ten minute time limit per turn allows for considering and action while still having a deadline to get things done. Between solo campaigns and player tournaments the play options are nearly endless.

Friday, October 15, 2010

Dungeons & Dragons Online

Game: Dungeons & Dragons Online

Publisher: Turbine, Wizards of The Coast

Download or web based: Download

What you get if you pay: Turbine points used to buy various potions, access to special quests and areas, or extremely rare weapons and armor. A monthly fee can also be paid for VIP status that allows access to the special quests and areas as well.

Review: Based on the mechanics and world of the classic “paper and dice” game this virtual version keeps the heart of the original while expanding into a broader media and player base.

Utilizing the Eberron world of play there are many towns and fields to explore. Additional towns and fields are added with expansions. While some are free others need to be purchased or accessed with VIP status.

Using the varied species, abilities, and weapons contained in Edition 3.5 of the Dungeons & Dragons world there are many customizing options available. Having equipment sets on hot keys also allows a player to adjust their armor or weapons on the fly for various combat situations. Whether fighting zombie elves in a lightning trap filled sewer or kobolds in the deepest catacombs a player can switch with the press of a button.

Many quests and dungeons require a party to complete. If enough other players can't be easily found mercenaries can be hired and summoned inside the dungeon for backup. They can be used to fill out and assist a small party as well.

A considerable encyclopedia is on hand for players not familiar with the D&D world. Joining a guild is also helpful to those confused by the mechanics of damage dealt by weapons or effectiveness of armor.

Rating: 8/10 Great game play with open fields as an option for those wanting to take a break from running simple quests. Being able to repeat quests with increasing difficulty is a plus for those that like the dungeons.

Wednesday, September 29, 2010

Wizard 101

Game: Wizard 101

Publisher: Kings Isle

Download or web based: Download

What you get if you pay: Crowns are used to purchase enhanced items and pets and unlock additional areas and cities.

Review: In Wizard 101 a student wizard is embarking their first trip to school while undertaking the quest of stopping an evil wizard from taking over the worlds. Many worlds make up the Spiral universe than houses Wizard 101. They are accessed via the Wisdom Tree, .

Each basic element has it's own class and with it spells that can be learned. Equipment worn is also dependent on which element a character is.

After taking a short quiz or manually selecting an elemental class to join a player is introduced to and sent on a few introductory quests to meet the other professors and find out how the school runs. As quests are completed experienced is gained and levels are increased, allowing for more powerful “spells” to be learned from the chosen school. Spells utilizing other elements can be learned from the other schools by spending Training Points awarded for completing specific quests.

Combat can be loosely described as “card-based.” A player's collection of spells can be equipped into a deck whose size is limited by the exact deck equipped. Deck customization can be done at any time not in battle. Early on decks are limited to a small number of spells and only 3 copies of each spell are allowed. Later decks allow for larger numbers of spells and more copies to be placed in them.

During a battle a player is given 7 of their equipped spells to choose from. After selecting a spell and target each participant in the battle takes their own turn casting. Damage done to foes is dependent on the strength of the spell, its element, and the element of the targeted enemy. More powerful spells require Points that are gained once per round. These spells have longer animations and do more damage.

Damage from battles is healed by walking into red “sprites” that float around the various combat areas or automatically regenerated in the central areas of cities. Used Mana Points are recharged by walking into the blue “sprites” that also float in the combat areas. Mana Points do not automatically recharge but can be refilled by playing one of 8 mini-games themed in the Wizard 101 world. Potion bottles can be obtained from certain quests. These bottles instantly recharge Hit and Mana Points and can also be refilled from playing mini-games.

Each character is assigned a dorm room that can be used to store unused equipment and decorated with items won in battles or rewarded in quests. After reaching a certain level a house can be purchased and used to store more decorations. Houses come with a yard area that can be improved with trees, statues, and mock-ups of other buildings.


Rating: 3/10 Game play is great and combat varies from battle to battle enough to keep from getting monotonous. Animations from spell casting vary from exciting to funny. Areas and cities are beautiful (or spooky) enough to swallow a player into the environment. Low rating is based strictly on free aspect. Teasing players with the experience then requiring one to purchase Crowns to unlock additional areas to complete quests and advance the storyline is very frustrating. Without taking in to consideration the quick need to unlock areas this game is a definite 9/10.

Wednesday, February 17, 2010

Shot Online

Game: Shot Online International

Publisher: Games Campus

Download or web based: Download

What you get if you pay: Campus credits are bought and used for items to boost strength, shot accuracy, and other skills as well as increasing experience gain. Clothes that have more than cosmetic effects are purchasable as well.

Review: Shot Online is a golf game. After a brief tutorial a beginner course can be played. Quests can be accepted to finish the course or completing single holes under given scores. As rounds are played and quests completed experience is gained that opens other courses.

As experience is gained character levels are increased. With each level up points are given that can be used to raise the various skills needed for a successful round of golf. Skills such as strength, which hits the ball further, and impact, which allows for more accurate hitting of the ball.

Courses can be played solo or against other players. When starting a round the number of players can be limited and passwords set to block out unwanted intruders. This allows for friendly games between known players or a wide open match anyone can join.

Rating: 5/10 A decent game visually with simple user interface. Character customization is easy with various outfits available at shops on the main street. Great play for golf enthusiasts, not so much for football fans.

Friday, October 16, 2009

Fly for Fun

Game: Fly For Fun

Publisher: gPotato

Download or web based: Download

What you get if you pay: gPotatoes can be purchased and used to buy a large variety of items such as pets, skill and status boosts, and character costumes.

Review: Fly for Fun explores the world of Madrigal, starting on the island of Flaris. Despite the name, early exploring is accomplished by walking around the paths and fields on the island. Flight is easily accomplished after reaching level 20, and combat in the air is even possible.

Selecting enemies for combat is easy. By clicking on a foe its name and level appear, allowing for selection of targets in the right range to defeat without difficulty. Most enemies wandering the area are passive and won't attack unless provoked first. Those that are aggressive have their names in red, making them simple to spot and either avoid or take out first. Spawn times for basic monsters are low allowing for many players to kill in the same area with minimal downtime between fights.

Along with simple loot, monsters and enemies that carry quest items drop them regardless of whether or not the quest is active. This can make completing quests later simpler since the items can already be on hand, but it also clutters up a limited inventory space.

Appearance can be customized with costumes varying from sailor's suits to school uniforms. While not having much of an impact on stats the costumes do allow for a unique look.


Rating: 6/10 A slight cartoony look and feel. Combat is a breeze if a little repetitive. On hand inventory space appears quite large but can fill quickly.

Friday, September 18, 2009

Runes of Magic

Game: Runes of Magic

Publisher: Frogster

Download or web based: Download

What you get if you pay: Diamonds can be purchased and used to buy chests containing various helpful items. Mounts for speedy travel, potions for resurrection, and vials to increase skill levels are also available. Purchasing Diamonds also earns Rubies which can be used in a secondary shop of their own.

Review: Runes of Magic takes place in the land of Taborea. Residents of the land live in small villages and farms, outpost towns, and large, fortified cities. Players themselves also have “houses” that can be entered from many wide-spread areas. The houses can also be customized with furniture purchased from a merchant (for decoration only) or the Item Shop (which can boost experience and other things). Furnishings range from simple rugs and chairs to elaborate beds or even animal head trophies that can be hung on the walls.

Character creation is simple despite the variety of customizable features. Height, facial features, and hair style/color are options along with chest size, arm and leg muscle bulk and hip size.

Choosing a character's class at the beginning isn't as important in this game as it is in some. Other classes can be accessed after achieving level 10 and used as a new main class or utilized as a secondary class to boost the main class's traits and skills. Mages can use a Rogue's throwing skill to get the attention of foes and save their Mana points for powerful spells to take the angry enemy out.

Combat is accomplished by simply attacking a foe or walking past an aggressive enemy that will attack on its own. When the enemy is defeated experience and training points are gained. Training points can be used to increase combat skill levels. When utilizing the dual-class system only the main class's skills can be leveled.

Weapons, armor, potions, and many other items can be crafted from materials collected from many points in the fields. Collecting basic materials increases the level of the basic skills and allows for the collection of items to craft higher level weapons, pieces of armor, and other items. While the basic materials can be found practically anywhere they can be refined and used to craft items only when in range of tool benches for the specific craft type. Hunks of wood can only be made into pieces of lumber near Carpentry Tools in and around villages and towns. There are NPCs near each set of tools that can sell recipes for crafting as skill levels increase.

Player versus player is limited on some servers and wide open on others. Defeating other players in combat can shift one's alignment one way or another, depending on the alignment of challenger and challenged. As one progresses up or down the alignment scale exclusive weapons and armor become available to use.

Rating: 9/10 Excellent graphics and smooth transition from one map zone to another. Large variety of quests in starting areas eliminates boredom when leveling multiple classes for the dual-class system. Combat is straightforward and simple, but allows for quite a bit of strategy whether solo or in a party.

Saturday, August 1, 2009

Neo Steam

Game: Neo Steam: The Shattered Continent

Publisher: Atlus Online

Download or web based: Download

What you get if you pay: Packages that increase experience gained. Crowns can also be purchased and used to buy customizing items as well as consumables that boost various stats.

Review: The game takes place on Chrysalis, a steampunk universe with war being waged between two nations fighting over the ancient technology of Neo Steam. The Republic of Rogwel believes in advancing technology to betterment of all. The Kingdom of Elerd wishes to promote a more ecological path, preferring to use the energy of Neo Steam to heal the environment.

Both nations are home to many races, some that are remnants of a former Taxn Alliance. Elves, Humans, and the wolf-like Lupine are common sights. There are also the Pom, a mechanically inclined race that resembles walking bundles of fluff.

There are many targets available for combat and numerous quests to defeat them. Besides the main story line quests there is a character that has lists of quests to help various residents of the towns. There is also the option of attacking players or characters from the opposing nation. This means that outposts of one's own nation may be attacked at any time with quest related characters falling in the melee. They will reappear after a time, assuming the enemy players have been defeated or moved on.

A small pet can be evolved and trained to use skills that assist their owner. Attacking, healing, and teleporting their boss to town are just a few.

Skills are gained and improved by spending Skill Points and Training Points. One Skill Point is used each time a skill is learned or increased. Training Points are spent in increasing amounts depending on the level of the skill, the higher the level, the more Training Points required. While both Skill and Training Points are gained each time a character levels Training Points can also be acquired by using training stations outside the gates of major towns.

Moving between towns and outposts is accomplished a couple of different ways. Balloons can ridden to outposts and other regions in the field. A subway system is used to move from town to town. The subway system uses a traditional train or a one person submarine depending on the destination.

Rating: 8/10 The variety of foes and quests makes for long hours of play without any loss of interest. The training stations are a great way to utilize the downtime required for minor things like eating, sleeping, and bathroom breaks. While having one's pet out and assisting can make leveling it faster it does require a large amount of food to keep them happy and active.

Wednesday, July 15, 2009

The Far Wilds

Game: The Far Wilds

Publisher: Code Collective

Download or web based: Either. Can be played on web only, but has better graphics and sounds if downloaded.

What you get if you pay: Gold can be purchased and used to buy packs of cards or individual cards themselves.

Review: Far Wilds is a turn based strategy game in which the player tries to defeat their opponent on the battlefield. The ultimate goal is to defeat opponents and become powerful enough to be a major in the “kingdom” of The Far Wilds.

Victory in each battle can be obtained by gaining 20 “Glory.” Glory is gained by controlling more “flux wells” than the opponent. Constructing bases and other buildings near flux wells places them in the player's control, as long as the opponent doesn't also have a building in range. If both combatants have buildings close to a flux well then neither controls it.

Controlling flux wells also produces the energy required to call forth the army of characters held in the player's hand. Spells that enhance or weaken characters on the field are also available. The exact nature of the spells varies from race to race in the Far Wilds universe.

Three default army decks can be used upon starting with temporary bonus cards won from victories over computer opponents. These can be used in tournaments. Victory in tournaments earns gold which can be used to purchase other cards and packs. This is an alternative option to purchasing the gold directly.


Rating: 7/10 While the graphics aren't all that wonderful playing the game web-based, the downloaded version's 3D look is fantastic. Being able to play against computer opponents with varying difficulties allows for a newer player to get a feel for the game and develop a few strategies. With varying opponent decks and terrains the variety of game play is almost endless. Sealed deck tournaments and matches are also available that put new and experienced players on equal footing with unseen cards to build their decks from.

Monday, June 15, 2009

9Dragons

Game: 9 Dragons

Publisher: Acclaim

Download or web based: Download

What you get if you pay: Acclaim coins can be purchased and exchanged for items that boost attack or increase experience gained.

Review: 9Dragons takes place during Ming Dynasty Japan, a period of war between many clans. When creating a character one of the 6 clan homes can be chosen as a starting area. Three clans specialize in healing and helping the NPC villagers and three are out to support themselves by any means necessary.

Each clan teaches techniques taken from many kung-fu martial arts. Wu-Tang hand and sword fighting and drunken battle methods are each taught. When techniques are used proficiency in them increases allowing for longer attack combinations and more damage dealt. This also allows for more techniques to be learned from clan training centers.

Shaolin monks and Sacred Flower assassins are the only clans with any specific requirements to join. Applicants to the Shaolin monks must be male characters while the Sacred Flower assassins will only accept females.

As each clan has its own combat style it they also each have their own wardrobes. This makes identifying friendly clans easier as well as knowing whether or not a passing individual will be helpful as healer or for bashing foes in the face.

Self healing is accomplished via medicines taken during combat or meditation between battles. The exact look and motions for meditation varies from clan to clan.

Rating: 8/10 Graphics are smooth and combat is varied enough to not be boring with extended play. Wonderful scenery in small enough areas to not cause major amounts of lag from over-occupation yet large enough to not need constant loading while traveling. An easy tutorial animation could be a little more interactive but doesn't drag out long enough to cause a loss of interest.

Monday, April 20, 2009

Shaiya

Game: Shaiya

Publisher: Aeria Games

Download or web based: Download

What you get if you pay: Currency for potions that allow for extra experience gain as well as packages of items and medicines.

Review: Shaiya is a basic battle of light versus dark. What races and job types are available is determined by which side is chosen when first creating the game account. While the species on each side are limited the jobs for each race are varied. An over sized, dark Nordein can be either an axe-wielding Warrior or bow-firing Hunter. On the light side of the coin a Human Fighter or Elf Archer would be about the same choice.

There are many foes to fight and quests to undertake. There is also a large amount of Player vs Player options. Dueling amongst one's own race is an option as well as battling the other side over control of the contested Borderlands and the portals and idols they contain.

Abilities and skills can be put in customizable hot key bars for quick and easy use. As more skills are learned they can be added or rearranged in the bars.

While there are portals available for transport between major towns there are also many small outposts and regions that require some walking to reach. Paths and roads don't always take the shortest route between two points so finding shortcuts can make the travel time more interesting.

One unique aspect of Shaiya is the difficulty setting. When first crating a character there is an option of choosing a difficulty based on the player's preference. From Easy for new players that haven't played a MMO before to Hard for those up for a challenge. The top difficulty of Ultimate offers the added challenge of permanently deleting a character if death occurs and resurrection doesn't follow within 3 minutes. This can be a pain at the lower levels and make for possibly suicidal players if it happens at much higher levels.

Rating: 6/10 Very easy to play and can be fun for any skill level. However many quests in the early levels require walking back and forth between distant areas with no teleport available

Wednesday, April 1, 2009

Mabinogi

Game: Mabinogi

Publisher: Nexon.net

Download or web based: Download

What you get if you pay: Nexon cash, which can be used to buy additional characters, pets, and additional services.

Review: Nexon has a number of games available. Mabinogi is an involved one. It takes place over a large area encompassing many villages and town. The major method of movement from one town to another is simply walking. Teleportation crystals are present by each major location, but can only be used to get to one destination at a time.

Battle is accomplished by simply walking up to an enemy and attacking. Long and short ranged weapon sets can be switched between with the press of one button. This makes it possible to launch an arrow or bolt at a enemy and equip a sword and shield before close combat becomes necessary.

Abilities, ranging from heavy attacks to healing, can be used via hotkeys. Training the abilities is done by using the ability to gain experience in it, then leveling it using an extremely limited number of Ability Points.

Losing a fight has options when one is knocked out. Each option has its own costs. Waiting for help has a medium cost, but requires patience to lay there until a person with the proper ability can come and cast the correct spell. Being teleported to the nearest town have the lowest cost, but can cause a piece of armor to be left behind at the battlefield.

Rating: 5/10 Fun and easy to play, but the strong presence of bots and RMTs (Real Money Traders or people that buy and sell currency on 3rd party websites) detract from the beauty of the surroundings.

Monday, March 16, 2009

Pirates of the Carribean

Game: Pirates of the Caribbean

Publisher: Disney

Download or web based: Download

What you get if you pay: Access to storyline quests and ability to purchase stronger weapons and ships.

Review: Loosely based on the successful trilogy of movies this game provides a variety of play options. Sailing the ocean can be done solo or with a crew of friends. People can be found almost anywhere to help kill the numerous monsters and complete quests.

If traveling alone is preferred, then there are multiple options for weapons. Guns, swords, or voodoo dolls can be utilized for attack. It is even possible to switch between them on the fly should one not be enough.

Travel between the islands of the Caribbean is accomplished via a ship that can be bought from shipwrights in many locations. It is not always a safe sea voyage however. There are many enemy crafts of various classes that may or may not attack. Sinking ships owned by the East India Trading Company, the British Navy, or the ghosts of the not-so-dearly departed can earn booty that is cashed in upon reaching land.

The game is extremely limited for those that play for free however. The main storyline quests are locked early in the game, as are many other quests and weapons. This limits the player to running around killing random foes and sinking ships with no point or goal.

Rating: 5/10 Decent game play, but particularly limited free content.

Sunday, February 15, 2009

Perfect World

Game: Perfect World

Publisher: Perfect World Entertainment/Cubinet Interactive

Download or web based: Download

What you get if you pay: Fun costumes and special equipment items.

Review: While this game isn't perfect it is fairly interesting. Characters can be created from a small number of species. Humans, Basic melee or magic types of each species are avaliable.

Weapons and armor are equipped based on a character's stats. These stats can be upgraded by a set amount of points each time a level up is accomplished. Some equippable items will also increase these stats.

Quests come from a number of sources and available ones can be found from an on-screen menu. Some early ones require killing a number of enemies and automatically obtaining an item with each kill. One quest involved jumping to the top of a wall at the far end of the town, opening a chest, and returning to the town leader in less than five minutes.

Jumping is one thing that relieves the monotony while traveling around villages or between battlefields. A simple double jump can be accomplished by hitting the SPACE BAR twice. This can be fun when landing in a tree or high up a cliff and jumping off. The long fall ending in a damage-less landing can make for a comedic moment or two.

Despite the ease of movement and simple battle methods crafting is overly complicated. Materials can be obtained from random spots in the field or defeating enemies. Crafting, however, can only be done at the shops related to the craft desired. Weapons can only be crafted at the blacksmith, medicine at the apothecary, clothing at the tailor, etc.



Rating: 6/10 Far from perfect, but not too shabby.

Saturday, November 15, 2008

Atlantica

Game: Atlantica

Publisher: NDOORS

Download or web based: Download required

What you get if you pay: You can purchase Gcoins which are redeemed for premium items and various licenses.

Review: Taking place in 14th Century Europe and Asia, Atlantica is a very good game. Well worth the 2.1 GB required download.

The battle system is turn based with a time limit for each turn. This means a player must pay attention during play but allows for other tasks to be completed at the same time. A player's main character is assisted in battle by a number of hired mercenaries that increases every 10 levels until the group totals 9 combatants. The variety of available mercenary types allows for many playing styles. Whether using two columns of marksmen firing their rifle or three rows of melee fighters swinging axes, swords, and spears any strategy can be tried and satisfied.

While some games merely discuss cooperation and assisting other players Atlantica actually rewards it. Sharing enemy information between players is rewarded with extra Stamina needed to fight more and more battles. Sending gifts to beginners nets experience points based on the value of the gift sent. Perhaps the best example of rewarding assistance is the Mentoring system. A player with a high enough crafting skill level can become a Mentor and share their knowledge with an Apprentice and get rewards of gold when the Apprentice reaches certain levels of their own.

The only downside is the NPC quest based tutorial system. The battle system is well explained when a player first logs on. However there are many other aspects of the game that are learned later. In some cases much, much later. Being level 28 it can annoying to come across a required storyline quest to learn a crafting skill that has nearly been mastered thanks to a Mentor. It seems to me that explaining Guilds, crafting and other social aspects of the game can be done in the first tutorial area before embarking on the quest to rediscover Atlantis.

Rating: 8/10 Enchanting gameplay, great help, with only a small amount of annoying back and forth running for quests.